Bane of all computer geeks who ever played Baldur’s Gate.

Yeah, I know, you didn’t. Shut up.  =)

Anyway, this is the body of the narsty little monster that chewed up all my little toons.  I’m starting to get the hang of box-modelling in 3dsMax… but don’t have the brain cells for doing the head tonight.

Okay, got the head done.

You don’t see the chelicerae (pointy teeth) very well from this angle, of course.  Now on to figure out how to rig a skeleton for this puppy, and then texturing.

Leave a comment


  1. Anna

     /  April 30, 2010

    Ooh, shiny!!

  2. Nice! Do you know if the type of “box modeling” you’re using in 3DS Max has anything to do with something called “NURBS”? I’m wondering if it’s a similar technique used in the brand of 3D software I use. The result was a little like this.

    Good monster!

  3. Yes, actually, they call it Nurms I think, but it’s the same critter, I’m almost certain. What are you using? Blender or the like?

    Finished the head today. Boy these guys look dorky until the texture goes on…


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